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So, while I did art direct the entire game, with lots of input from the team, I also provided some concept art. I would have liked to spend more time on my contributions, but with my AD duties, I did not have the time I wanted. But I still think they turned out rather well.

Some environmental sketches done for the park itself.

Various artwork created for the game. Initial marketing art, cart concepts, weapons, obstacles, enemies, and such. Also note there are some of the corresponding models created

from the concept work.

 

And below are images from the actual game art created by the UBER talented guys at Dreamforge. We did the best we could with a 6 month timeline. 240+ unique assets, normal mapped, textured and limited to 2000 polys for the characters and 2000 polys for the carts. I think we did some really good work.

 

 

 

 

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